June 12 2016
1. Switch was changed to a chat command /switch. Switch now supports 16 switch groups and having items in multiple groups.
2. /Shownodeath command added, if toggled will hide your deaths when looked at.
3. Champion barbarian sword added.
4. Some bug fixes with clans and founders.
5/1/2016
1. Archtemplars have been made stronger. Their spell bonus is now 1.025% instead of 0.95%, their enhance weapon now maxes at 35 instead of 30. This is to help in solo play, slightly. This is under evaluation and can be adjusted as needed.
2. Warrior braveness now maxes at 90. This is under evaluation and can be adjusted as needed.
We are trying to balance the classes prior to warlord rebirth release.
3. There is no race limitation on cohors balteus anymore, 3 sorcerors can go in the same group assuming they can group each other.
4. Ice cloak now has a minimum rank of colonel.
4/29/2016
1. The casino now has more capability. Please gamble responsibly!
4/24/2016
1. The Casino is being worked on again and has a new guest... need some code changes before I can really get it going.
4/23/2016
1. Warcry has been made stronger (Beware enemies that use it, but this is mostly geared to help arch templars)
Feb 15 2016
1. Minor decorations around town inside houses.
2/14/2016
1. This was done a few weeks back but forgot to post, but death traps now consider luck and you can be saved now when stepping on a death trap (such as magic maze, spikes, etc)
Feb 13 2016
1. Gpot chest timers changed (various changes to lower times)
2. Visual timers added to each chest
Feb 2 2016
1. Rpot and Gpot chest times amended (mainly to between 2 hours and 6 hours)
Jan 31 2016
1. One handed axes (emerald to platinum) added - stats still to be set and NPCs that use them need to be added
2. Champion one handed axe sprite updated to correct champion sprite.
Jan 28 2016
1. Major changes implemented in preparation for RD2.
2. New NPC skills and critical hit options added.
3. Champ Q 4 fix implemented.
4. Plus a stack of other minor changes.
1/24/2016
1. Since it's winter and cold outside the brewmasters have made mana lite, dragons breath, and astonian ale last longer. Drink up!
1/23/2016
1. A waypoint has been added to the Abandoned Town courtyard.
2. The repeatable quests in gorn/kwai hall now offer slightly better EXP rewards.
3. The Purple One's power and influence on the town has grown.
1/17/2016
1. Abandoned town two highest rank areas now will give slightly more exp on average.
1/9/2016
1. The Purple One's temple has been improved - more to come.
1/7/2016
1. GC has been made stronger
2. Abandoned town (two highest ranks) scrolls are now slightly better.
Jan 2, 2006
1. Companion spell amended to make the mana related to the mod power of the spell. The biggest winners will be low ranks when the cast GC (16 mana required at private). The biggest losers will be high ranked GCs without concentrate (about Col Hara).
2. The GC stats have been changed. This will mainly be a benefit at higher ranks where the NPCs can cast curse and stun.
3. The companions (GC, undead and skele) will now advise you if the have been abandoned and died and let you know what you have lost. Normal deaths in combat do not get reported.
4. Dispel on other characters changed.
1/2/2016
1. Compulse limited to a max of 3 NPCs. - This will be reviewed over time.
2. Ghost Companion has been made stronger. They should also follow their master better now (Hopefully).
1/1/2016
1. Skua scrolls now are 350 power.
2. The spell exhaustion for Blast 1, Dispel Magic, Curse, Curse 2, and Stun were adjusted slightly. More spells and other abilities will be adjusted accordingly. The objective here is for better game balance between all the races.
3. Random teleports in flower farm were changed to be less annoying.
4. Purple One's donations at his temple have increased and the temple is currently undergoing renovations.
12/24/15
1. Shiva's powers have grown.
12/23/2015:
1. Random spawner tiles have been removed from abandoned town entrance because they were annoying.
2. Some other minor bugs have been squashed/things fixed.
11/24/2015:
1. Shiva's power has grown.
2. Tower ending is now more difficult (Final fight)
3. Janitors have been made weaker.
7/24/2015:
1. Several no attack zones in town have been removed, this is to hopefully increase more clan PVP.
7/18/2015:
1. Emerald Cave has been improved. It is also now slightly harder to complete.
2. Some chests have been improved in multiple areas.
7/12/2015:
1. Hard lockpick doors (Clan hall buildable) are no longer lock-pickable, so leaders can have rooms that only leaders can open.
2. The Dreadling prince/king have been made slightly stronger.
3. The zombeee house in lancelot village now has a better repeatable quest.
4. The ghoul house in lancelot village now has a better repeatable quest.
7/11/2015:
1. The first Astonian Bank (On temple street by Kwai hall) has been replaced with the Casino. This area is unfinished and there isn't much to do there yet but I just wanted to let people know this bank is no longer valid
7/10/2015:
1. A new repeatable quest has been added via the Graveyard Guard Outpost (Near the graveyard).
2. Pretty sure all town quests have been enhanced in terms of content, some can't be enhanced (haunted tower ones)
7/8/2015:
1. A new repeatable quest is now available via memorial park. Requires probably lt col + on drugs.
As always, feedback welcome..
7/5/2015:
1. Clara and Damor have been made stronger slightly.
2. "Of the gods" armor now exists via normal armor chests (+2 BWIAS, godly of gods +4 BWIAS)
3. The annoying lever in prison no longer teleports you back to the previous room and has a greater success chance than before (Long overdue, sorry)4. The house of flame in lancelot village has been improved and hopefully now has a purpose.
5. A repeatable new quest (brig or so) is now available via the in Lancelot village - the quest giver is easy to find. 6. More town quests have been improved in terms of dialogue/content/rewards.
7. Spider heads are now worth more gold to Garna.
8. Due to increased crime, the cityguard have begun an operation to secure the memorial park. Still not finished, stay tuned. As always feedback is welcome, please PM me any feedback.
7/4/2015:
1. Several items have had their gold value adjusted (both selling and buying prices, some have increased while others have decreased).
2. Stat scrolls (BWIAS hp/mana/end are now worth a decent amount of gold at Damor's magic shop)
3. Currently revamping town quests (For content, storyline mostly).
4. A repeatable new lowbie quest (Master sarge or so) is now available via the cityguard barracks (Near kwai hall)
5. A repeatable new lowbie quest (First lt or so) is now available via the cityguard outpost (in strange forest)
6. A repeatable new quest (Major or so) is now available via the White Chapel (In lancelot village)
7. The house of stone in lancelot village has been improved and hopefully now has a purpose.
7/3/2015:
1. Garna now gives 250 experience per spider head you give her.
2. Some bugs have been squashed.
3. A sign has been placed in the new player training area indicating where the temple portal is.
4. Mana Lite/Astonian Ale/Dragon's breath have all been modified and should all be fairly useful now. They do not stack with each other but will stack with other drugs. Prices have been increased, and they all last 15 minutes.
5. Haunted tower has been made easier for new players (Saying the name of the gods to the fake statue doesn't warp you back to the start anymore - For the rest of you, it will take the same amount of time to complete the area
)
6. Tower poles have been improved (2 of them total)
6/28/15:
1. Flooring in Abandoned Town around doors modified so you can now step fully into each room before the skeletons can attack you. Implemented in all areas (Major - FDM).
6/20/15:
1. Gorn/Kwai halls have been improved, full thread here
https://aranock.rpg-board.net/t3322-gorn-kwai-hall-revamp#192516/14/15:
1. Magen/Lt. gen/Gen/FDM Abandoned town have been added and are undergoing public testing.
2. Garg/Ice nest have been improved. (Thread here
https://aranock.rpg-board.net/t3310-ice-garg-nest-updates)4/25/15:
1. Abandoned town EXP scrolls are now more random in terms of EXP rewarded but overall should give more EXP
4/22/15:
1. Abandoned town has been once again improved - we are still evaluating.
2. Cohors Balteus has been released for public testing - The portal will be in the area behind the clan master (Near PP portal) - YOU WILL NEED three people at least to do this area. Recommended rank is major general +.
Fair warning: This area is different than any other in the game, you will soon see what I am referring to. It is not overly difficult monster-wise, but you should be cautious and be prepared for anything.
4/18/15:
1. Golem potion has been made stronger.
2. Major bugs have been squashed which may have resulted in server crashes/exploits.
3. Abandoned town EXP rate has been improved.
4. New area is nearly ready for release - more to come, hopefully by May 1st or much earlier it should be released to the public.
5. Higher-end shields have been buffed slightly.
4/11/15:
1. Drop rates of ores in prospect peak have been increased slightly.
2. Huge emeralds/rubies now add +16 strength/willpower respectively, up from +12.
3. Waypoints have been added in various garg ranks for quicker travel.
4. Abandoned town is currently being tweaked for balance/rewards.
5. Professions are currently being looked at for balance/rewards.