Andy
Posts : 590 Join date : 2009-09-08 Age : 34
| Subject: guards in temple Mon Aug 23, 2010 10:03 am | |
| We need to stop them from attacking players, or at least have a time span on how long they r angry... | |
|
Redman
Posts : 1170 Join date : 2009-09-08 Age : 41 Location : Texas, USA
| Subject: Re: guards in temple Fri Sep 03, 2010 9:16 am | |
| Agreed. The guards in the market attack players involved in clan fights (assuming the players are within the guards viewing range). | |
|
Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Re: guards in temple Fri Sep 03, 2010 9:59 am | |
| Options : 1) Make market NO_FIGHT area like the temple so that peaceful law abiding clannies can do a day's retail therapy in peace 2) Exercise due diligence when selecting target to avoid the wrath of Mr Plod 3) Investigate some over complex coding solution which is totally impossible to thing about at mid night after a hard week 4) Or - "if you live by the sword then you die by the sword" and accept the risks of the game
The guards do regularly get respawned by the game but I do not know the frequency that it happens at. They lose their anger once respawned.
| |
|
Laughter
Posts : 75 Join date : 2010-08-17
| Subject: Re: guards in temple Sat Sep 04, 2010 9:12 am | |
| When I was attacked by the guards when killing Wind, the guards were after me for over an hour. That's ridiculous, maybe another option could be faster guard response time, but you cant do anything with the guards hanging on ur back. | |
|
Sponsored content
| Subject: Re: guards in temple | |
| |
|