| Abandoned Town | |
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+11Faolan MarshMallowMan Pooch Motoko Supaguard lurker Asmodeus Thrice bubblecathie Bonney Lordlava 15 posters |
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Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Abandoned Town Sun Mar 01, 2015 7:13 am | |
| The abandoned town has been opened for a trial. If it works it will be left open.
SW corner of the strange forest.
Minimum rank would be a well build Major.
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Bonney
Posts : 70 Join date : 2012-03-14 Age : 39 Location : England
| Subject: Re: Abandoned Town Mon Mar 02, 2015 11:50 am | |
| Alil Birdie told me.... Monster are too hard for lieu col + Brig... I think they are just wimps Bonney | |
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bubblecathie
Posts : 565 Join date : 2012-01-25
| Subject: Re: Abandoned Town Mon Mar 02, 2015 3:25 pm | |
| yay! But i have to agree it must be hard for majors lol. they have a strong heal and they seemed to heal eachothers really quick. it's short and sweet. i love the new zone LL (something is missing, strong SPIDERS ) | |
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Thrice
Posts : 212 Join date : 2010-02-07
| Subject: Re: Abandoned Town Tue Mar 03, 2015 6:35 am | |
| Not sounding ungrateful but... is there anything great about the new area? it just seemed like fighting skeletons to achieve crappy exp scrolls. Am I missing something? | |
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Asmodeus
Posts : 483 Join date : 2012-12-22
| Subject: Re: Abandoned Town Tue Mar 03, 2015 7:10 am | |
| As a major hara on own spells I got 160k per 30 minutes of pents.
As a baron arch-hara I got 70k per 30 minutes of major abandoned town.
There is no way in hell that a non arch with non arch skills can make more than that. Let alone probably survive without drugs. This is in no way balanced if you are aiming at having it a pent replacement. You need to at least triple the output at major to make it somewhat interesting.
My suggestion is either raise the exp value significantly or have every skel get a medium-high chance to drop scrolls. | |
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Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Re: Abandoned Town Tue Mar 03, 2015 8:13 am | |
| Thanks for the feedback.
I will have a look at that when I get a chance. | |
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lurker
Posts : 139 Join date : 2013-03-11
| Subject: Re: Abandoned Town Tue Mar 03, 2015 8:26 am | |
| Did some math with my AT for the time you get about 1/4 of the xp as pents. I'd say increase the bonus xp at end by 2x. And throw in as chance to get a special armor on finish. Maybe something like 1:15 finishes gets special armor, 1:15 of that is godly, or maybe rings. | |
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Asmodeus
Posts : 483 Join date : 2012-12-22
| Subject: Re: Abandoned Town Sun Mar 08, 2015 2:52 pm | |
| - Asmodeus wrote:
- As a major hara on own spells I got 160k per 30 minutes of pents.
As a baron arch-hara I got 70k per 30 minutes of major abandoned town.
There is no way in hell that a non arch with non arch skills can make more than that. Let alone probably survive without drugs. This is in no way balanced if you are aiming at having it a pent replacement. You need to at least triple the output at major to make it somewhat interesting.
My suggestion is either raise the exp value significantly or have every skel get a medium-high chance to drop scrolls. The gap grows pretty fast. I now get around 270-350k per 30min penting as a brig AH. Doing brig section on gpot with a baron AH gave me about 80-90k per 30minutes. Which means it would be much slower on a lower level toon. | |
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Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Re: Abandoned Town Sat Mar 14, 2015 11:39 pm | |
| Thanks for the feed back.
I will tweak some changes. | |
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bubblecathie
Posts : 565 Join date : 2012-01-25
| Subject: Re: Abandoned Town Wed Mar 18, 2015 11:20 am | |
| add exp poles and it's a wrap! | |
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Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Re: Abandoned Town Sat Mar 28, 2015 8:48 am | |
| Experience from chests and scrolls increased. Exploration poles added.
Aty this stage I have not yet dumbed down the skeles which would be the next step. Maybe less mana .... | |
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lurker
Posts : 139 Join date : 2013-03-11
| Subject: Re: Abandoned Town Sat Mar 28, 2015 9:31 am | |
| Yeah less mana is needed as a hara(before blast 2). I couldn't kill them before respawn. | |
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Asmodeus
Posts : 483 Join date : 2012-12-22
| Subject: Re: Abandoned Town Sat Mar 28, 2015 2:53 pm | |
| - Lordlava wrote:
- Experience from chests and scrolls increased.
Exploration poles added.
Aty this stage I have not yet dumbed down the skeles which would be the next step. Â Maybe less mana .... Still very disappointing in terms of exp/hour rates. I think you should add the possibility for each skel to drop an exp scroll. On a col seyan in majors on gpot it takes me almost 12 minutes to clear it once. I got 15k kill exp, 16k from pole and 12.5k from scrolls. I can clearly get more than 28k in pents in 12 minutes. I could get probably double that in 12 minutes in pents. | |
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Supaguard
Posts : 11 Join date : 2012-08-05
| Subject: Re: Abandoned Town Sat Mar 28, 2015 4:40 pm | |
| - Asmodeus wrote:
- Lordlava wrote:
- Experience from chests and scrolls increased.
Exploration poles added.
Aty this stage I have not yet dumbed down the skeles which would be the next step. Â Maybe less mana .... Still very disappointing in terms of exp/hour rates.
I think you should add the possibility for each skel to drop an exp scroll. On a col seyan in majors on gpot it takes me almost 12 minutes to clear it once. I got 15k kill exp, 16k from pole and 12.5k from scrolls. I can clearly get more than 28k in pents in 12 minutes. I could get probably double that in 12 minutes in pents.
Agreed, the skeletons heal way too quickly for this to be any way worthwhile as an alternative to penting. Either amp up the exp rewards even further for higher ranks or across the board or reduce the mana significantly. | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Abandoned Town Sat Mar 28, 2015 7:25 pm | |
| - Asmodeus wrote:
- Lordlava wrote:
- Experience from chests and scrolls increased.
Exploration poles added.
Aty this stage I have not yet dumbed down the skeles which would be the next step. Â Maybe less mana .... Still very disappointing in terms of exp/hour rates.
I think you should add the possibility for each skel to drop an exp scroll. On a col seyan in majors on gpot it takes me almost 12 minutes to clear it once. I got 15k kill exp, 16k from pole and 12.5k from scrolls. I can clearly get more than 28k in pents in 12 minutes. I could get probably double that in 12 minutes in pents.
Indeed, just did the brig section, not enough EXP, the poles are a nice addition though. Give a random chance for the skeletons to drop additional exp scrolls (All should have a chance to drop one) and increase the values. Also would still like to see higher rank areas (currently only major to brig gen available) Just did the col area and got a 1 k exp scroll as a final reward lol... | |
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Asmodeus
Posts : 483 Join date : 2012-12-22
| Subject: Re: Abandoned Town Sun Mar 29, 2015 10:56 am | |
| I tried it as a ltgen AT and it took me 16minutes to finish col area. I wasn't on drugs and only had my own spells but 16minutes for like 25k.
The mana is a problem for most classes, it makes it incredibly long to kill them. | |
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Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Re: Abandoned Town Wed Apr 01, 2015 8:33 am | |
| I will try and dumb down the mana on them over the weekend. Objective is that a major should be able to do the major area on an rpot. I will not be creating more areas until these 4 are right and balanced. The chests do give random prizes, some good and some not so good. Once I have the power of the skeles right we can recheck the prizes relative to the ranks.
Truly random major prizes will take a bit longer to implement as they are a coding change.
In terms of reward, remember that they also provide luck, not just exp. | |
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lurker
Posts : 139 Join date : 2013-03-11
| Subject: Re: Abandoned Town Wed Apr 01, 2015 9:32 am | |
| Another thing may be to lower their meditate. As a hara I was having issues with them regenerating mana before I could kill. Mainly in the third room in majors. Since it was so small I couldn't get 4 on me at once ended up having to recall since they lived forever. This was as a lt col on rpot. | |
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Pooch
Posts : 130 Join date : 2011-01-10 Age : 45
| Subject: Re: Abandoned Town Wed Apr 01, 2015 9:44 am | |
| Gotta try this tomorrow, see how it goes | |
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Asmodeus
Posts : 483 Join date : 2012-12-22
| Subject: Re: Abandoned Town Wed Apr 01, 2015 11:25 am | |
| It is a good news but even if we can get luck out of this, it is significantly slower than pents. Unless the kill/respawn is fast enough. | |
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lurker
Posts : 139 Join date : 2013-03-11
| Subject: Re: Abandoned Town Tue Apr 07, 2015 2:09 pm | |
| Further on third room of majors, I think if it was just decluttered some it would help a lot. It is virtually impossible to get more than 2 mobs on you at once so they rest meditate and heal way more than they should. | |
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MarshMallowMan
Posts : 31 Join date : 2015-03-16 Age : 40 Location : Canada
| Subject: Re: Abandoned Town Tue Apr 07, 2015 7:48 pm | |
| I think you guys should be careful about making areas that fragment the small player base. i dont think your goal should be to make alternatives to the pents, but to make quests that make so you dont have to stay in pents for days on end before you can do the next quest. i would say that the pentagram quest is the best feature astonia had. | |
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Asmodeus
Posts : 483 Join date : 2012-12-22
| Subject: Re: Abandoned Town Tue Apr 07, 2015 8:32 pm | |
| - MarshMallowMan wrote:
- I think you guys should be careful about making areas that fragment the small player base. i dont think your goal should be to make alternatives to the pents, but to make quests that make so you dont have to stay in pents for days on end before you can do the next quest. i would say that the pentagram quest is the best feature astonia had.
True but there is literally no advantage in having more than 1-2 people in pents at any time. Given the speed at which most races can pent, having someone else vastly reduces the exp rate. I think this is why an alternative to pents is necessary. | |
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Faolan
Posts : 33 Join date : 2014-12-08 Age : 24 Location : Buenos Aires, Argentina
| Subject: Re: Abandoned Town Tue Apr 07, 2015 8:59 pm | |
| - Asmodeus wrote:
- MarshMallowMan wrote:
- I think you guys should be careful about making areas that fragment the small player base. i dont think your goal should be to make alternatives to the pents, but to make quests that make so you dont have to stay in pents for days on end before you can do the next quest. i would say that the pentagram quest is the best feature astonia had.
True but there is literally no advantage in having more than 1-2 people in pents at any time. Given the speed at which most races can pent, having someone else vastly reduces the exp rate. I think this is why an alternative to pents is necessary. I feel the same way. There's a big difference in having, say, a templar and a sorcerer penting simultaneously. I thought about 2 alternatives to penting but I doubt they are any good/gonna get accepted anyway | |
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Forsight
Posts : 47 Join date : 2009-12-08
| Subject: Re: Abandoned Town Wed Apr 08, 2015 2:22 am | |
| Why not add.... A NEW PENT AREA! :p
Will be fresh to some older players, maybe a foresty pent area that has its own solve rate ;p Spiders as the enemys :p
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