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 Quests, Ranks, and new stuff

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Basrah




Posts : 3
Join date : 2010-03-15

Quests, Ranks, and new stuff Empty
PostSubject: Quests, Ranks, and new stuff   Quests, Ranks, and new stuff Icon_minitimeMon Mar 15, 2010 10:04 am

I played v2, a game for noobs, and this game before it moved.

I have heard of there being new quests and all since last time I played. I read the post on the quest map.

Can you give me the quests, what rank to do the quest in, and the new skills and rank to do them.
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Cyrus

Cyrus


Posts : 101
Join date : 2010-03-01

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PostSubject: Re: Quests, Ranks, and new stuff   Quests, Ranks, and new stuff Icon_minitimeMon Mar 15, 2010 11:06 am

To the best of my knowledge:

Newbie quests (corporal enemies):

Axe was added (gheal from skelly lord now gives axe)
Stun/Curse/SH/Immunity were moved (you now get them for completing the haunted tower)

Arch quests (brig gen + enemies):

Curse2 (sorc/arch hara/seyan), Surround hit 2 (seyan/arch temp/warrior), Blast2 (seyan/arch hara), Poison (arch hara/sorc/seyan), Dual Wield (warrior and arch temp), Harden (arch templar), and Compulsion (arch hara/sorc). These quests are available from the new areas Aranock Mountains, Valley of Death, and Emerald Cave.

New town quests (enemies around captain):

Shield, wand, staff. As well as profession skills harvester, craftsman, blacksmith, and alchemist.

As I recall you being a templar (I think), the only differences you need to know about in the immediate future are axe (which I'm pretty sure you got already) and the movement of surround hit/immunity. Then, once you arch you will need to look into getting surround hit 2 and harden. There are also labs 10/11/12 now to make arching a little easier.

If you have anymore questions feel free to ask, and if I missed anything or made a booboo somebody please correct me.
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