Issues I outlined in this topic (
https://aranock.rpg-board.net/town-square-f2/unbelievably-horrible-lag-t331.htm) have been happening once again, I find it odd that there is nearly an exact 12 hour difference between the two posting dates (Ignoring the posting date). And given that once again the issues started out as small barely noticeable lab and advanced into what is now Server / Client crashes and large lag spikes every few minutes.
I don't think this is going to be easy to fix as none of the God's (Besides Ody) have been on to experience what it is we're experiencing but I'm assuming that by having the times of these posts and synchronizing them with the logs (offsetting a few minutes to write the post out) you can find the cause of this issue. (I'm assuming it's either Hardware Related or something in the game is causing this, the issues also started happening a few weeks after the new area was released so it could potentially be an issue with the large amount of items being brought into the game all at once and the server is just starting to feel the strain.
Then again there's an unlimited amount of possibilities with a game like Aranock or any game for that matter.
PS: I'll reiterate what I said previously these issues aren't effecting only me, a handful of people (larger then normal) have complained about lag today and a few of them have even stopped playing for the rest of the day (or until the Lag is over which we're now two hours into).
PPS: Perhaps if I could have the IP for the server (I can find it without it being given to me but it'd be easier if I was PM'd it) so that I can run some tests while this "Lag" is happening and check for issues within the Hops.