Redman
Posts : 1170 Join date : 2009-09-08 Age : 40 Location : Texas, USA
| Subject: Sea Grolms Sun Jan 03, 2010 2:21 pm | |
| Sea grolms should always have graves when they are holding a player's items. Otherwise, the player looses all his/her stuff when someone does a GR for them. (happened the other day) | |
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Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Re: Sea Grolms Sun Jan 03, 2010 7:38 pm | |
| See me in game.
I need more info to be able to look at this. | |
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Urdadi
Posts : 294 Join date : 2009-09-09 Location : yomama's
| Subject: Re: Sea Grolms Mon Jan 04, 2010 12:28 am | |
| seems any of them can just disappear without a grave but the 1st one nvr has a grave & probly kills the most noobs. | |
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Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Re: Sea Grolms Mon Jan 04, 2010 9:30 am | |
| Ok I mis read your note.
I thought you meant UW not Aranock Sea.
The Sea grolms were modified so that on average one in 3 drops a grave. This was done to reduce the excessive incomes players were getting from farming the Sea.
I dont think it tests for grave robbing loot before it does its random test about whether to drop a grave.
When I get a chance I will have a look at fixing this.
Who was it who lost their stuff? | |
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Redman
Posts : 1170 Join date : 2009-09-08 Age : 40 Location : Texas, USA
| Subject: Re: Sea Grolms Mon Jan 04, 2010 11:54 am | |
| Don't remember a name. Urdadi, you remember? | |
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Urdadi
Posts : 294 Join date : 2009-09-09 Location : yomama's
| Subject: Re: Sea Grolms Mon Jan 04, 2010 12:18 pm | |
| I don't remember the name. Was like a 1serg tho, no biz in the sea. | |
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Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Re: Sea Grolms Mon Jan 04, 2010 9:26 pm | |
| Next time the server restarts this problem will be fixed.
Thanks for the tip. | |
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